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As educators and trainers continue to turn to technology, they are constantly seeking to find ways to make interventions quicker, better, and cheaper. This case study looks at using an off-the-shelf commercial computer game, Age of Empires II, as a simulation to facilitate learning Multimedia Production Management. Age of Empires II was not created for this purpose. The possibilities of implementing a structure—mapping elements of the game to elements in real-life—are explored. The participants of this case study felt that the intervention helped them learn elements of Multimedia Production Management.
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