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This paper investigates how the three e-learning modes (traditional, room-based synchronous, and metaverse-based) affect the learners’ learning preferences before and after completing the study. The authors found out that the students who took the rooom-based synchronous e-learning mode tended to show the low course adaptability overall while their preferences for asynchronous learning and the use of information and communication technologies (ICT) changed negatively after completing the study. In addition, the students’ preferences for asynchronous learning as well as the use of ICT turned negative after completing the study in the metaverse-based environment.
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