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This article aims to introduce the overall design and specific implementation of the agricultural cultural heritage restoration project based on VR technology. We will expound on the overall design of agricultural culture restoration, including content planning, software selection, and technical routes for system implementation, and provide a detailed introduction to the agricultural element modeling based on Blender software, including the establishment of the basic scene and model elements of farming, the production of scene elements for farming display mode, the production of scene elements for farming interaction mode, and the design and model export of interactive farming tools. Finally, we introduce the implementation of virtual reality scenes, including the construction of virtual reality environments in the Unreal Engine5, the implementation of model import, lighting, reflection, and post-effects, the implementation of roaming and interactive functions, and the publication as an EXE file.
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