As a guest user you are not logged in or recognized by your IP address. You have
access to the Front Matter, Abstracts, Author Index, Subject Index and the full
text of Open Access publications.
Traffic psychology covers not only the act of driving but also includes inherent phenomena such as accidents, violations, and the generation of emotions. This article proposes the development of a driving simulator within the video game Grand Theft Auto V, taking advantage of the artificial intelligence of characters that interact with the player, as well as other drivers and pedestrians. The implementation includes the adaptation of steering wheel type controls and the creation of a mod in C# for data collection and export. This implementation seeks to obtain useful data for the analysis of the behavior of the drivers evaluated during the driving tests carried out in three virtual circuits within a city. By performing the tests with drivers of different levels of experience, it was possible to verify the effectiveness of the tool in its use and realism. According to the individuals evaluated, the simulator achieved an average realism of 4.6 on a Likert scale from 1 to 5. Likewise, the results obtained show that the data collected by the simulator is less biased than those obtained through a post-driving survey.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.