As a guest user you are not logged in or recognized by your IP address. You have
access to the Front Matter, Abstracts, Author Index, Subject Index and the full
text of Open Access publications.
The use of virtual reality games, known as “exergaming”, is gaining more and more interest as a mobilization tool and as a key piece in the delivery of quality health, especially in elderly people. Mobility tracking of elderly people facilitates the extraction of useful spatiotemporal characteristics regarding their activities and behavior at home. Currently, the analysis of human mobility is based on expensive technologies. In this paper, we propose a semantic interoperability agent which exploits mobility tracking and spatiotemporal characteristics to extract human profiling and give incentives for mobilization at home. The agent exploits an extended ontology which facilitates the collation of evidence for the effects of exergaming on the movement control of older adults. In order to provide personalized monitoring services, a number of rules are individually defined to generate incentives. To evaluate the proposed semantic interoperability agent, human mobility data are collected and analyzed based on daily activities, their duration and mobility patterns. We show that the proposed agent is robust enough for activity classification, and that the recommendations for mobilization are accurate. We further demonstrate the agent's potential in useful knowledge inference regarding personalized elderly people home care.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.