Computer games have become a major part in child and youth culture, but they are also played by adults. To give people with disabilities the chance to have access to these games, new methods and tools have to be developed. One possibility is to give game developers guidelines, with rules and hints how to develop accessible games. But this is just a first step. To bring games accessibility to the mainstream, and make the development economically reasonable, new ways of supporting game developers during design and implementation have to be found. This paper gives some approaches with guidelines, a descriptive language and the future plans of “Active Games Accessibility”.
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