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In this paper we introduce and discuss five guidelines for the use of normative systems in computer science. We adopt a multiagent systems perspective, because norms are used to coordinate, organize, guide, regulate or control interaction among distributed autonomous systems. They are derived from the computer science literature. From the so-called ‘normchange’ definition of the first workshop on normative multiagent systems in 2005 we derive the guidelines to motivate which definition of normative multiagent system is used, to make explicit why norms are a kind of (soft) constraints deserving special analysis, and to explain why and how norms can be changed at runtime. From the so-called ‘mechanism design’ definition of the second workshop on normative multiagent systems in 2007 we derive the guidelines to discuss the use and role of norms as a mechanism in a game-theoretic setting, and to clarify the role of norms in the multiagent system.