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Hearthstone is a widely played collectible card game that challenges players to strategize using cards with various effects described in natural language. While human players can easily comprehend card descriptions and make informed decisions, artificial agents struggle to understand the game’s inherent rules and are unable to generalize their policies through natural language. To address this issue, we propose Cardsformer, a method capable of acquiring linguistic knowledge and learning a generalizable policy in Hearthstone. Cardsformer consists of a Prediction Model trained with offline trajectories to predict state transitions based on card descriptions and a Policy Model capable of generalizing its policy on unseen cards. To our knowledge, this is the first work to consider language knowledge in a card game. Experiments show that our approach significantly improves data efficiency and outperforms the state-of-the-art in Hearthstone even when there are untrained cards in the deck, inspiring a new perspective of tackling problems as such with knowledge representation from large language models. As the game constantly releases new cards along with new descriptions and new effects, the challenge in Hearthstone remains. To encourage further research, we make our code publicly available and publish PyStone, the code base of Hearthstone on which we conducted our experiments, as an open benchmark.
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