

The aim is to explore the innovative design strategies of Lake-age entertainment products in the experience needs of the elderly from the perspective of experience design in the face of the social problem of an ageing population, focusing on the enhancement of the well-being of the elderly population. The SAPAD framework is combined with the design strategy of the aging entertainment experience as the theoretical basis of the study; the in-depth interview method and the semi-structured observation method are used to observe the behaviour of the elderly users, extract the aging behavioural actions and the sub-actions of the interaction with the platform, and analyse the meaning clusters at three levels of experience layer, semantic layer and semantic layer in the meaning dimension of the SAPAD framework, and cluster the meaning clusters and the associated functional components to obtain the design strategy and the design strategy. The clustering analysis is carried out to obtain design strategies and opportunity points. Therefore, the above analysis suggests the possibility of designing and practicing the design of the Lake-Age Entertainment App, which will provide more references for the subsequent research on the field of Lake-Age Entertainment.