

Learning materials with media is one of the most important elements of an educational institution, especially in order to acquire a consistent learning session and an intermediary tool between teachers and students. With the emphasis given to Augmented Reality’s technology, based on E-SeniArca learning tool, it will provide a way to deliver the information with more effectively, which is, students are easy to learn the topic of the sculpture compare just imagine through the picture. In line with this study, the purpose is to design, transfer, construct and test the effectiveness of the E-SeniArca learning tool in sculpture topics. The method used in this study is through quantitative methods to enable data collection and analysis be done. This learning tool is one of the interest to be given an emphasis based on the concepts, methods, learning theories and methodologies used based on intelligence technologies, such as Augmented Reality, so that it can attract students and produce effectiveness and efficient learning.