As educators and trainers continue to turn to technology, they are constantly seeking to find ways to make interventions quicker, better, and cheaper. This case study looks at using an off-the-shelf commercial computer game, Age of Empires II, as a simulation to facilitate learning Multimedia Production Management. Age of Empires II was not created for this purpose. The possibilities of implementing a structure—mapping elements of the game to elements in real-life—are explored. The participants of this case study felt that the intervention helped them learn elements of Multimedia Production Management.
IOS Press, Inc.
6751 Tepper Drive
Clifton, VA 20124
Tel.: +1 703 830 6300
Fax: +1 703 830 2300 firstname.lastname@example.org
(Corporate matters and books only) IOS Press c/o Accucoms US, Inc.
For North America Sales and Customer Service
West Point Commons
Lansdale PA 19446
Tel.: +1 866 855 8967
Fax: +1 215 660 5042 email@example.com