Reinforcement Learning (RL) suffers from several difficulties when applied to domains with no obvious goal-state defined; this leads to inefficiency in RL algorithms. We consider a solution within the context of a widely-used testbed for RL: RoboCup Keepaway. We introduce Argumentation-Based RL (ABRL), using methods from argumentation theory to integrate domain knowledge, represented by arguments, into the SMDP algorithm for RL by using potential-based reward shaping. Empirical results show that ABRL outperforms the original SMDP algorithm, for this game, by improving convergence speed and optimality.
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