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Research on digital games explicitly designed for medical or health-related purposes has grown rapidly over the past years. Serious games have been used to convey health-related information to children, to engage them in health decision making, to promote healthy behaviours, and to influence health outcomes. In this process, parents represent an important, yet often neglected, target audience. Studies increasingly stress the importance of engaging parents and caregivers as agents to support their children, and of involving them directly in some part of gameplay. The present work reviews the latest research on games for children with chronic diseases from the perspective of parents and caregivers, concluding that further research is needed, in order to create evidence-based games that are tailored to the specific challenges faced by both paediatric patients and their parents.
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