This paper presents and discusses an empirical work of using machine learning K-means clustering algorithm in analyzing and processing Mobile Augmented Reality (MAR) learning usability data. This paper first discusses the issues within usability and machine learning spectrum, then explain in detail a proposed methodology approaching the experiments conducted in this research. This contributes in providing empirical evidence on the feasibility of K-means algorithm through the discreet display of preliminary outcomes and performance results. This paper also proposes a new usability prioritization technique that can be quantified objectively through the calculation of negative differences between cluster centroids. Towards the end, this paper will discourse important research insights, impartial discussions and future works.
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