As a guest user you are not logged in or recognized by your IP address. You have
access to the Front Matter, Abstracts, Author Index, Subject Index and the full
text of Open Access publications.
The human-computer interaction, as a field of study focusing on the design of computer technology, provides foundations for instructional design of activities performed in cyberspace. Educational context of the instructional designer's work requires adopting a specific approach based on learning theories. The aim of the article to is present a new approach to instructional design which is grounded in a theory of a Danish scientist, Knud Illeris, who distinguished three dimensions of learning (cognitive, emotional, and social). Due to specificity of performance in a virtual space, as well as the development of intelligent systems and virtual reality accessories, the author proposes to add another dimension, a psychomotor one. A new four-dimensional instructional design approach focuses on cognitive, emotional, social and psychomotor aspects of learning. This conceptual framework is universal - it allows for harmonious and well-thought-out planning of e-course components on various applications and devices. The foundations of the approach is based on preliminary research on a small number of responders. The results are promising and constitute an incentive for further research.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.