The human-computer interaction, as a field of study focusing on the design of computer technology, provides foundations for instructional design of activities performed in cyberspace. Educational context of the instructional designer's work requires adopting a specific approach based on learning theories. The aim of the article to is present a new approach to instructional design which is grounded in a theory of a Danish scientist, Knud Illeris, who distinguished three dimensions of learning (cognitive, emotional, and social). Due to specificity of performance in a virtual space, as well as the development of intelligent systems and virtual reality accessories, the author proposes to add another dimension, a psychomotor one. A new four-dimensional instructional design approach focuses on cognitive, emotional, social and psychomotor aspects of learning. This conceptual framework is universal - it allows for harmonious and well-thought-out planning of e-course components on various applications and devices. The foundations of the approach is based on preliminary research on a small number of responders. The results are promising and constitute an incentive for further research.
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