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Player Modelling is one of the challenges in Interactive Narratives (INs), where a precise representation of the players mental state is needed to provide a personalised experience. However, how to represent the interaction of the player with the game to make the appropriate decision in the story is still an open question. In this paper, we aim to bridge this gap identifying the information needed to capture the players interaction with an IN using the Belief-Desire-Intention (BDI) model of agency. We present a BDI design to mimic a players interaction with a simplified version of the interactive fiction Anchorhead.
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