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We show insights from a user-centered design process for a serious game together with jobless, young adults. The involvement allows a deep understanding of the users as well as detailed requirements regarding the design of a serious game for working life integration. To collect requirements, identify the context of use and create designs for such a game, several methods like focus group, and paper prototyping were used. Participants also benefit by working on a clear goal and in a structured daily routine together with other young adults. Compared to conventional training-methods the project has a lower rate of drop-outs and participants were motivated to create game content and design game components.
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We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.