As a guest user you are not logged in or recognized by your IP address. You have
access to the Front Matter, Abstracts, Author Index, Subject Index and the full
text of Open Access publications.
Game-based learning software shows tremendous potential in its ability to motivate and engage learners. However, when giving pedagogical feedback in a game context, it is important to do so in a way that does not break a student's engagement and is not prone to abuse. This paper describes in-game help in the Tactical Language and Culture Training System, a tool designed to help learners rapidly acquire basic communicative skills in a foreign language and culture.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.