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Being able to develop accessible cross platform applications by having a single codebase is a major advantage for software-engineering. However it is difficult to overcome the diversity of operating systems, the different interaction paradigms on mobile devices and desktop computers while still being able to adapt to the users special needs. Being able to exchange game data or game content between devices and to manage users is also a big issue. In this paper we describe our approach to create such a framework, the current results and the experiences we gained during the development process.
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