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This paper researches the opportunities available to use 3D Virtual learning Environments (3D VLEs), such as Second Life, to create e-learning Project Innovation for students using 3D Virtual Design concepts and programming. This entails the use of programming and coding to create bots (artificial intelligence robotic avatars) that can be used to direct interactive teaching and learning activities inside a 3D VLE. Moreover, through the creation and coding of holographic platforms (holodecks) inside 3D VLEs, diverse classroom and environmental settings can be created to aid in the e-learning process and help the students themselves to use this technique to create immersive 3D projects e.g. 3D catalogues and exhibitions. This is in addition to the prospects of using these holodecks for educational role-play activities, modelling activities and interactive discussions and seminars.
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