Considerable parallels exist between what is commonly considered to constitute a good gaming or a good learning experience , which suggests the use of computer games in the education sector. We investigate the design of a resource management computer game (RMG)  to raise awareness for environmental issues. We argue that focusing on peoples attitude when investigating their behaviour is an established approach in psychology  and that the use of computer games in education is quickly becoming a common practice [3,2]. We present a prototype running on a mobile phone constructed to meet the identified requirements.
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