Augmented reality has been successfully used in different domains such as marketing, architecture, and medicine, among others. In this project augmented reality is taking into account as a viable educational strategy in order to teach different science related subjects such as physics and mathematics. Other technology tools have been explored in Mexico's public schools such as interactive whiteboards, multimedia-based information (enciclomedia), and recently competency development. In this ongoing research we analyze the main catalysts for this process, adequate for the Mexican reality.
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