Robots for older adults have a lot of potential. In order to create an overview of the developments in this area a systematic review of robots for older adults living independently was conducted. Robots were categorized based on their market readiness, the type of provided support (i.e., physical, non-physical, non-specified), and the activity domain they claim to support. Additionally, the commercially available robots are places in a proposed framework to help to distinguish the different types of robots and their focus. During the presentation an updated version of the state of the art will be presented.
This paper presents a novel robotic system, which aims to enhance children's motivation through the gamification of the CIMT process. The system offers adjustability of the required movement skills, ensuring children will put increasingly more effort to achieve the rehabilitation goal, while keeping the task fun and engaging.
Claudia Salatino, Lucia Pigini, Marlies Maria Elisabeth Van Kol, Valerio Gower, Renzo Andrich, Giulia Munaro, Roberto Rosso, Angelo P. Castellani, Elisabetta Farina
484 - 491
Robots have the potential to support care and independence of older adults. The ENRICHME project is developing an integrated system composed of a robot, sensors and a networking care platform, aiming at assisting older adults with MCI in their home environment. This paper reports findings of the tests performed on a sample of MCI users and their caregivers, with the first version of the ENRICHME system, in a controlled environment.
In this study, using the unexpected intervention overturning the interaction amount of the field and the mental model, an interaction of a robot system that enables sustained nonverbal communication with the mildly demented elderly was proposed and its effectiveness was shown in the group home of the mildly demented elderly.
Lorenzo Desideri, Marco Negrini, Maria Cristina Cutrone, Aziz Rouame, Massimiliano Malavasi, Evert-Jan Hoogerwerf, Paola Bonifacci, Rita Di Sarro
501 - 509
We present a study aimed at exploring whether a humanoid robot may improve the effectiveness of educational interventions targeting children with autism spectrum disorders (ASD). Preliminary results with three preschool children with ASD indicate that interacting with a humanoid robot may facilitate engagement and goal achievement in educational activities.
The aim of the present study was to explore the potential of a ZORA-robot based intervention in rehabilitation and special education for children with (severe) physical disabilities from the professionals perspective. The qualitative results of this study will be presented. Professionals indicated meaningful application possibilities for ZORA. Overall, ZORA was able to improve motivation, concentration, taking initiative and attention span. Three domains could be identified to be most promising for application of ZORA: (re)learning of movement skills, cognitive skills and communication/social interaction skills.
Dynamic arm supports facilitate the performance of activities of daily living (ADL) in people with upper extremity limitations. For which ADL, and how devices are used in daily life differs between users, imposing a difficulty to the assessment of outcomes. Therefore this study reports on the instruments used in earlier studies. Several instruments in the domains of body functions and activities and participation were identified. Instruments used include patient reported outcome measures, questionnaires, interviews, and arm and hand function tests.
Sally Whelan, Christos Kouroupetroglou, Adam Santorelli, Massimiliano Raciti, Eva Barrett, Dympna Casey
523 - 526
The experiment described in this paper is an early assessment to identify if the embodiment of a verbal and visual user interaction system in a robot is more effective in people with dementia than when using the same system in a simple laptop. This study provides input for the robot's design.
From May 2016 – November 2016 the use of the ZORA robot was investigated in 15 long-term care facilities for older people. The ZORA robot is built as a social robot and used for pleasure and entertainment or to stimulate physical activities of the residents.
An ongoing Japan-wide project for the development and deployment of care and assistive robotic devices is being followed by a program of standardizing some of the outcome technologies while focusing on safe usage. We examine the concept defining the required standard as robotic technology is introduced. Fundamentally, this involves the application of the existing safety standard for service robots used to improve the quality of life. We expect that this program will contribute to enhancing safety in device usage, and further expand the device market by constructing a structure for sharing roles of supporting both the manufacturers and users.
In order for manufacturers of robotic devices for nursing care to predict injury in accidents related to their products, risk assessments are carried out according to various standards e.g. ISO 12100. Probabilities of death, bone fracture and head injury are estimated by analysing data published in Japan and U.S.
Aiming to eliminate a labor shortage caused by the aging of society, many kinds of service robots are under development. Nursing care for the elderly is considered as a typical application of service robots, especially in Japan. Elderly care robots or robotic care device must be designed with safety, but not a few manufacturers are inexperienced in designing and manufacturing them on the basis of safety. In this paper, we introduce a risk assessment assistance tool for robotic care device targeted for inexperienced manufacturers of risk assessment.
ISO/TC173 is a technical committee, in charge of international standardization of assistive products (APs). Robotic technology (RT) is currently an important topic in this field. APs with RT will be included in future revisions of the scope of TC173. Cooperation between the AP and RT space is essential to reach suitable solutions of future standardization.
Tony J. Prescott, Sebastian Conran, Ben Mitchinson, Peter Cudd
565 - 572
IntelliTable is a new proof-of-principle assistive technology system with robotic capabilities in the form of an elegant universal cantilever table able to move around by itself, or under user control. We describe the design and current capabilities of the table and the human-centered design methodology used in its development and initial evaluation. The IntelliTable study has delivered robotic platform programmed by a smartphone that can navigate around a typical home or care environment, avoiding obstacles, and positioning itself at the user's command. It can also be configured to navigate itself to pre-ordained places positions within an environment using ceiling tracking, responsive optical guidance and object-based sonar navigation.
INLIFE is a project cofounded from the European Union aiming in prolonging independent living of elderly people with cognitive impairment based on open, seamless ICT services supporting communication, daily activities, providing health services and professional care to the elderly. The main innovation stems from ICT solutions offering 19 different services adapted on specific characteristics elderly people with mild cognitive impairment, early and later stages of Dementia, cognitive impairment and co-morbid condition, as well as their formal and informal caregivers.
All services have different focus areas and are incorporated into a unified system based on cloud architecture implemented in patients of 6 European countries, including Greece. More than 1200 patients, caregivers and healthcare providers participate in the pilot testing of the project.
Primary parameter for assessing the effectiveness of the interventions is their impact on the quality of life of the elderly patients and their caregivers, contributing to prolonging independent living of the affected.
A special digital platform has been developed in the Greek pilot site aiming to adapt and monitor all the implemented applications. This includes a medical decision support system that receives biosignals from patients and interaction interfaces in which all participants are involved. Recruitment and patients' participation has already started in the pilot site of Thessaloniki for the services that are to be tested in Greece.
The growing incidence of Noncommunicable Diseases has increased focus on the promotion of physical activity within the therapeutic environment. Research demonstrates a shift in mentality away from the pathogenic orientation of health promotion, resulting in the formation of salutogenic health promotion concepts and assistive technologies that actively promote health.
Electronic-health relies on extensive computer networks to facilitate access and to communicate various types of information in the form of data packets. To examine the effectiveness of these networks, the traffic parameters need to be analysed. Due to quantity of packets, examining their transmission parameters individually is not practical, especially when performed in real time. Sampling allows a subset of packets that accurately represents the original traffic to be chosen. In this study an adaptive sampling method based on regression and fuzzy inference system was developed. It dynamically updates the sampling by responding to the traffic changes. Its performance was found to be superior to the conventional non-adaptive sampling methods.
Integrated care ICT Platform to support patients, care-givers and health/social professionals in the care of dementia and Parkinson's disease with training, empowerment, sensor-based data analysis and cooperation services based on user-friendly interfaces.
Gamification is about the way in which ‘game thinking’ can engage participants and change behaviours in real, non-game contexts. This paper explores how game thinking can be applied to help prevent slips, trips and falls (STF), which are the largest cause of accidental death in older people across Europe. The paper contributes to the assistive technology, digital health and computer science/human behaviour communities by responding to a gap in the literature for papers detailing the innovation process of developing interventions to improve health and quality of life. The aim of the paper is of interest to the many stakeholders involved in enabling older people to live independent, confident, healthy and safe lives in the community.
China, like many other countries, is facing the challenges of an ageing population. Literature has shown that the lack of social interaction has a negative impact on the physical health of the elderly, and playing games can be beneficial in maintaining or even improving their cognitive abilities. This study describes the design and development process for a social and cognitive mobile game and the related user evaluation in terms of well-being. The objective is to explore the underlying connections between game playing and the improvement of well-being among elderly people in China.
Map services should be used in mobile applications for senior citizens. Do the commonly used map services meet the needs of elderly people? – Exemplarily, the contrast ratios of common maps in comparison to an optimized custom rendered map are examined in the paper.
The paper presents the preliminary results of an ongoing survey of the use of computers and mobile devices, interest in recommender apps and knowledge and concerns about privacy issues amongst English and Italian speaking disabled people. Participants were found to be regular users of computers and mobile devices for a range of applications. They were interested in recommender apps for household items, computer software and apps that met their accessibility and other requirements. They showed greater concerns about controlling access to personal data of different types than this data being retained by the computer or mobile device. They were also willing to make tradeoffs to improve device performance.
C. Winberg, M. Kylberg, C. Pettersson, T. Harnett, P.-O. Hedvall, T. Mattsson, E. Månsson Lexell
638 - 641
Introduction: The importance of mobile health has increased during recent years but few studies have described the use of apps among persons with neurological disabilities.
Aim: The aim of this paper was to describe how persons ageing with a neurological disability experience barriers and facilitators in relation to using apps in everyday life.
Method: A qualitative approach was used. 16 persons with neurological disorders participated in two group discussions. Data were analyzed by content analysis.
Results: The analysis formed four categories; Impairments make apps harder to use, Use of apps is increased by learnability and sharing, Valuating the information in an app, and Apps act supportive and motivating.
Conclusion: The participants used apps in the same way as persons without disabilities. Impairments and trustworthiness were perceived as barriers, which need to be acknowledged when developing apps for this population. Use of apps was facilitated by the possibility to share data and to connect with others. Apps may have the potential to improve self-management for persons ageing with disabilities but further research is needed.
This paper discusses research examining the use of a Mobile Apps Selection Tool (MAST) designed to facilitate the use of the iPad by post-secondary students with disabilities. MAST is a public website that was developed to support students to become independent in their use of the iPad to meet their learning needs.