In an emerging research area, it is imperative that best practice strategies are developed with regard to dissemination of the associated research findings. This paper is a review of strategic methods used to disseminate the results of ongoing research on two ambient assisted living technologies that are being developed with funding.
Louise Newbould, Gail Mountain, Mark Hawley, Steve Ariss
148 - 151
A survey was developed to map provision, knowledge, attitudes and views towards videoconferencing in care homes in Yorkshire and The Humber. The survey was sent to 859 care homes, with a 14% response rate. Twelve homes reported using videoconferencing. Non-users appeared skeptical, managers using the system reported improvements in outcomes.
Katherine Easton, Thomas Burton, Steven Ariss, Mike Bradburn, Mark Hawley
152 - 159
The prevalence and impact of hip fractures on the health and wealth of nations is a global problem and source of health inequalities. This paper reports on the co-design and feasibility testing of a new range of protective, smart clothing. The feasibility of research in a population of older adults in supported living is explored, as are the conceptualisation and measurement of adherence.
Emma Murphy, Julie Doyle, Caoimhe Hannigan, Suzanne Smith, Janneke Kuiper, An Jacobs, Evert-Jan Hoogerwerf, Lorenzo Desideri, Valentina Fiordelmondo, Lorenza Maluccelli, Anne-Marie Brady, John Dinsmore
160 - 167
Digital technologies hold great potential to improve and advance home based integrated care for older people living with multiple chronic health conditions. In this paper, we present the results of a user requirement study for a planned digital integrated care system, based on the experiences and needs of key stakeholders. We present rich, multi-stakeholder, qualitative data on the perceptions and use of technology among older people with multiple chronic health conditions and their key support actors. We have outlined our future work for the design of the system, which will involve continuous stakeholder engagement through a user-centred co-design method.
Introduction. Elderly prefer to live as long as possible independent in their own home. The occupational therapist can play an important role in this, for instance by giving advice regarding home adaptations or the use of assistive technology in order for the person to function more independently. There is need for a tool that allow to screen the home easily and thorough.
Aim. The aim of the study is to develop a screening tool that meets the requirements of occupational therapists to assess the home environment for persons in order to facilitate independent living.
Methods. The screening tool ‘Obstacle’ was developed and tested in 3 phases within an iterative way using a user-centred design. Firstly, crucial items based on literature and expertise of researchers and occupational therapists in the field were identified and the Obstacle paper version and manual was developed. Secondly, the tool was adapted and digitalised to be used on a tablet. Thirdly, a mini-version of Obstacle was created, being less time consuming and usable as a signalling tool to determine the need for applying the extensive version. The tool was tested by screening homes of 96 elderly in total. Additionally, opinions of 5 elderly, 5 informal caregivers and 5 professional caregivers were gathered with a focus group.
Results. The digital screening tool Obstacle is developed and includes 13 rooms to be screened with specific items for each room to be scored. Obstacle was judged very useful by occupational therapists.
Conclusion. The novelty of this tool is the focus on independent living and the starting point of occupational performance, reduce the risk of falling and facilitating in advising the optimal home adaptations.
Katerina Gorkovenko, Garreth W. Tigwell, Christopher S. Norrie, Miriam Waite, Daniel Herron
175 - 182
The United Kingdom has an ageing population whose members experience significant life transitions as they grow older, for example, losing mobility due to deteriorating health. For these adults, digital technology has the potential to sustain their independence and improve their quality of life. However older adults can be reluctant to use digital solutions. In this paper, we review a local charity providing a grocery shopping service for older adults who are unable to go themselves. We explore how older adults perceive the benefits and drawbacks of both physical and digital shopping. Using these insights, we designed ShopComm to enable and support older adults with mobility impairments to shop online.
Most input devices, also traditional ones like keyboard and mouse involve at least a certain amount of haptic experience. For instance, they require direct physical contact between user and device and provide direct haptic feedback (e.g., through the physical resistance of a key). However, in the past years, also touchless input devices and techniques gained broader attention as they e.g., allow for a restriction of physical boundaries that limit the possible range of user input activities. This paper discusses the role of haptics in user input with a particular focus on the needs of people with impairments and presents the results of a study comparing three input devices, each involving a different amount of haptic experience.
Paul Magee, Gillian Ward, Louise Moody, Annette Roebuck
195 - 198
User-context optimises smartphone interface-design. Neglect of user-context during development, delays or prevents marginalised-consumer benefit. Working with People with Learning Disability (PWLD) to develop interfaces refined by communication-need will improve User-Experience (UX). In research, a Participant Information Sheet (PIS) discloses planned study-activity. This paper explains co-creation of a PIS based on communication-need of PWLD.
Andrea Masciadri, Anna A. Trofimova, Matteo Matteucci, Fabio Salice
199 - 203
The proposed system aims at elderly people independent living by providing an early indicator of habits changes which might be relevant for a diagnosis of diseases. It relies on Hidden Markov Model to describe the behavior observing sensors data, while Likelihood Ratio Test gives the variation within different time periods.
An app, developed for the national Italian project “Design for all”, is evaluated here. This app supports the user in most of his/her cooking activities. The evaluation process integrates different technologies, such as expert interview, cognitive walkthrough and focus group, to consider different aspects that include, but are not limited to, usability and accessibility.
Fabio Veronese, Andrea Masciadri, Sara Comai, Matteo Matteucci, Fabio Salice
208 - 215
Smart Homes diffusion provides an opportunity to implement elderly monitoring, extending seniors' independence and avoiding unnecessary assistance costs. Information concerning the inhabitant behaviour is contained in home automation data, and can be extracted by means of quantitative indicators. The application of such approach proves it can evidence behaviour changes.
Despite reported benefits of creative methodologies for the design and development of electronic Assisted Living Technologies (eALT), there exists a divide between design and health research, leaving health researchers wishing to pursue creative methods uninformed with regards choice of appropriate methods. This paper describes interim and emerging results from a systematic review which aimed to explore the value of creative methodologies for the design and development of eALT which may form part of the solution to the challenges of the ageing population.
Tone Øderud, Elisabeth Østensen, Edith Roth Gjevjon, Anne Moen
224 - 232
The study explores how older adults with limited digital experience become users of tablet computers (iPad) with Internet access, and how the tablet computers become part of their daily life facilitating active aging and thriving. Volunteer adolescents were mobilised to teach and follow up the participants regularly.
Caregivers who provide nursing-care visits to the elderly learn to notice changes in the physical and mental functions of residents by looking for signs of disorder in living spaces and changes in the orderliness of living spaces. In this research, to understand what draws caregiver attention and how they evaluate them, 15 caregivers are interviewed and asked to evaluate images of 33 living spaces. The results show variances in evaluations concerning the degree of clutter of living spaces even among experienced caregivers, but that it is possible to classify the degree of clutter using a two-axis scale.
This paper describes the application of collaboration scripts to guide social interaction behaviours of children with intellectual disabilities. The use of such scripts demonstrate potential as a means of creating CSCL environments that can be used to provide children with communication and social interaction impairments with a platform for learning and practicing such skills in a meaningful social context.
Anita Yakkundi, Karola Dillenburger, Lizbeth Goodman, Katerina Dounavi
249 - 256
Individuals with autism and intellectual disability (ID) have complex learning needs and often have difficulty in acquiring reading comprehension skills using conventional teaching tools. Evidence based reading interventions for these learners and the use of assistive technology and application of behaviour analysis to develop user-centered teaching is discussed in this paper.
Alberto Ferreras, Rakel Poveda, Manuel Quílez, Nuria Poll
257 - 264
Removing barriers to accessing Information and Communication Technologies (ICTs) by Persons with Intellectual Disabilities (IDPs) is crucial. Being excluded from ICTs implies being shut down from the information society, but also from accessing essential public services, as well as from the opportunity of living an independent life. The IdICT project has the general objective of increasing the competences of IDPs, their families and the professionals that work with them to exploit ICTs with a Quality of Life approach. To do that, a training platform and a training program has been developed and tested by IDPs, relatives and professionals in six European Countries.
This short paper presents a philosophical analysis of the ways in which assistive technologies (ATs) can result in the stigmatisation of users with ASD. It frames the discussion in the context of the medical and social models of disability and outlines a number of ethical risks that might arise from the project of developing ATs.
By examining the role of digital tools and social media, this paper discusses an innovative prospective research study to enhance social inclusion of young adults with intellectual disabilities (ID). The paper begins with an overview of how individuals with disabilities have historically been excluded from society based on limited access and minimal opportunities afforded to them. Next, the paper presents the caveats that may hinder the improvement of social inclusion of young adults with ID and the oversights when developing digital technologies. Details about a prospective intervention research study are described that include a mobile application and a social media component. Finally, implications for research and practice are highlighted to emphasize the fundamental call for an insightful deliberation of these caveats that needs to be addressed in the design of a research study of this nature.
Phil Smyth, Claire McDowell, Julian C. Leslie, Geraldine Leader, Mark Donnelly, Elizabeth Simpson, Laura Skelly
273 - 278
Obesity is a significant health challenge. People with Intellectual Disability (ID) are particularly vulnerable to developing obesity. Mobile technology has been developed to support the management of weight and obesity in the form of apps, although not with people with an ID in mind. As a result existing off-the-shelf weight management apps currently available may not be functional in supporting weight reduction within this population. This paper presents the results of consultations with people with ID regarding weight management, comfort with mobile technology and desired characteristics in apps designed for people with ID that target weight management.
Tibor Guzsvinecz, David Koszegi-Vigh, Veronika Szucs, Cecilia Sik Lanyi
279 - 282
Logic is part of our everyday life. However, there are some cases where people have difficulties using deductive reasoning. The aim of this work is to help people with mild intellectual disability or learning disability to learn the basis of logical thinking. We developed an application on Android operating system to improve logical thinking.
Eva A. Barta, Tibor Guzsvinecz, Cecilia Sik Lanyi, Veronika Szucs
283 - 290
Today, more and more children with Autism Spectrum disorder are diagnosed, which means that around 1% of the population is concerned. Most of the concerned can acquire daily routine tasks by a bit of help and can fit in the society. As Besio et al. said, “…play is an instinctive need for both humans….In children with disabilities, depending on the type of functional limitations, the spontaneity of play is lost and the activity becomes problematic. Children with cognitive and intellectual impairments have a difficulties in communication, social interactions,….Since play is also a window for children's cognitive development, children may be perceived as more developmentally delayed than they actually are, leading to reduce expectations on the part of adults.” The aim of the authors was to create an Android based application which helps 6–9 year old children living with Autism Spectrum disorder to learn everyday tasks and acquire everyday routine.
Play is an important part of child development, yet disabled children are often excluded from the opportunity to play, either due to lack of accessible toys and games, or social pressures. This paper presents a case study reflecting on the development of Button Bash: a switch accessible game intended to encourage inclusive play between disabled and non-disabled children. In particular, the paper focuses on how changes intended to make the game more accessible tended to make it less playful, and reflects on the relationship between playfulness and accessibility.
Pinar Uluer, Neziha Akalin, Cemal Gurpinar, Hatice Kose
298 - 305
This paper presents an assistive robotic system, which can recognize and express sign language words from a predefined set, within interactive games to communicate with and teach hearing-impaired children sign language. The robotic system uses audio, visual and tactile feedback for interaction with the children and the teacher/researcher.
Massimiliano Malavasi, Enrico Turri, Jose Joaquin Atria, Heidi Christensen, Ricard Marxer, Lorenzo Desideri, Andre Coy, Fabio Tamburini, Phil Green
306 - 313
A better use of the increasing functional capabilities of home automation systems and Internet of Things (IoT) devices to support the needs of users with disability, is the subject of a research project currently conducted by Area Ausili (Assistive Technology Area), a department of Polo Tecnologico Regionale Corte Roncati of the Local Health Trust of Bologna (Italy), in collaboration with AIAS Ausilioteca Assistive Technology (AT) Team. The main aim of the project is to develop experimental low cost systems for environmental control through simplified and accessible user interfaces. Many of the activities are focused on automatic speech recognition and are developed in the framework of the CloudCAST project. In this paper we report on the first technical achievements of the project and discuss future possible developments and applications within and outside CloudCAST.